# Source URL: https://dev.epicgames.com/community/learning/tutorials/5VW8/fortnite-narrative-experiences-in-uefn
# Local doc: epic-docs/community/learning/tutorials/5VW8/fortnite-narrative-experiences-in-uefn.md
# Section: Step 3: Handling Player Choices
# event 2 is triggered when player chooses philosophy
else if (eventNumber = 2):
Print("Philosophy chosen")
OpenDoorTwo(InAgent)
Verse Libraryverse
07 Step 3 Handling Player Choices
Executes secondary narrative branch logic, printing a debug message and opening a designated door when the second conversation event is selected.
extracted-snippets/community/learning/tutorials/5VW8/fortnite-narrative-experiences-in-uefn/07-step-3-handling-player-choices.verse