# Source URL: https://dev.epicgames.com/community/learning/tutorials/raZD/fortnite-scene-graph-tutorial
# Local doc: epic-docs/community/learning/tutorials/raZD/fortnite-scene-graph-tutorial.md
# Section: Debug
using { /Verse.org }
using { /Verse.org/Native }
using { /Verse.org/SceneGraph }
using { /Verse.org/Simulation }
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/SpatialMath }
using { /UnrealEngine.com/Temporary/SpatialMath }
portal_component<public> := class<final_super>(component):
@editable CondButton_Remocon : conditional_button_device = conditional_button_device{}
@editable RemoconManager : signal_remote_manager_device = signal_remote_manager_device{}
var IsTeleportPos : ?(/Verse.org/SpatialMath:)vector3 = false
var PortalE : entity = entity{}
OnSimulate<override>()<suspends>:void =
set PortalE = entity{}
RemoconManager.PrimarySignalEvent.Subscribe(OnSignal_Fire)
RemoconManager.SecondarySignalEvent.Subscribe(OnSignal_Aim)
OnSignal_Fire(Agent :agent):void=
if :
Char : fort_character = Agent.GetFortCharacter[]
TeleportPos : (/Verse.org/SpatialMath:)vector3 = IsTeleportPos?
Char.TeleportTo[FromVector3(TeleportPos), Char.GetTransform().Rotation]
Verse Libraryverse
02 Debug
Defines a scene graph component that listens to remote control device signals to teleport a player to a target location.
extracted-snippets/community/learning/tutorials/raZD/fortnite-scene-graph-tutorial/02-debug.verse
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