# Source URL: https://dev.epicgames.com/community/snippets/rmpp/fortnite-generic-queue-implementation
# Local doc: epic-docs/community/snippets/rmpp/fortnite-generic-queue-implementation.md
queue<public>(t:type) := class:
Elements<internal>:[]t = array{}
Enqueue<public>(NewElement:t):queue(t)=
queue(t){Elements := Elements + array{NewElement}}
Dequeue<public>()<decides><transacts>:tuple(queue(t),t)=
FirstElement := Front[]
(queue(t){Elements := Elements.RemoveElement[0]}, FirstElement)
Size<public>()<transacts>:int=
Elements.Length
IsEmpty<public>()<decides><transacts>:void=
Size() = 0
Front<public>()<decides><transacts>:t=
Elements[0]
Rear<public>()<decides><transacts>:t=
Elements[Elements.Length - 1]
CreateQueue<public><constructor>(InitialElements:[]t where t:type) := queue(t):
Elements := InitialElements
Expand code Copy full snippet(24 lines long)
* ```
list(t:type) := class:
Data:t
Next:?list(t)
queue<public>(t:type) := class<internal>:
Elements<internal>:?list(t) = false
Size<public>:int = 0
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01 Snippet
Reusable first-in-first-out queue structure for managing ordered data sequences.
extracted-snippets/community/snippets/rmpp/fortnite-generic-queue-implementation/01-snippet.verse
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