# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-patchwork-drum-sequencer-devices-in-fortnite-creative
# Local doc: epic-docs/documentation/en-us/fortnite-creative/using-patchwork-drum-sequencer-devices-in-fortnite-creative.md
# Section: Using Drum Sequencer in Verse
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# A Verse-authored creative device that can be placed in a level
drum_sequencer_example := class(creative_device):
@editable
DrumSequencer:patchwork_drum_sequencer_device = patchwork_drum_sequencer_device{}
# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void=
Sleep(5.0)
DrumSequencer.Disable()
Print("Device Disabled")
Sleep(5.0)
Verse Library
verse
01 Using Drum Sequencer In Verse
Toggles the Patchwork Drum Sequencer on and off after delays. Use to automate drum track playback.
extracted-snippets/documentation/en-us/fortnite-creative/using-patchwork-drum-sequencer-devices-in-fortnite-creative/01-using-drum-sequencer-in-verse.verse
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