# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/basics-of-writing-code-8-practice-time-in-verse
# Local doc: epic-docs/documentation/en-us/fortnite/basics-of-writing-code-8-practice-time-in-verse.md
# Section: Eliminate player
HurtPlayer(DamageAmount : float) : void =
Playspace: fort_playspace = GetPlayspace()
AllPlayers: []player = Playspace.GetPlayers()
if (FirstPlayer : player = AllPlayers[0]):
if (FortniteCharacter : fort_character = FirstPlayer.GetFortCharacter[]):
MyCharacterHealth : float = FortniteCharacter.GetHealth()
DamageToDo : float = CalculateDamage()
Print("DamageToDo: {DamageToDo}")
FortniteCharacter.Damage(DamageToDo)
Verse Library
verse
04 Eliminate Player
Applies calculated damage to the first valid player character found in the active playspace.
extracted-snippets/documentation/en-us/fortnite/basics-of-writing-code-8-practice-time-in-verse/04-eliminate-player.verse