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02 Snippet

Defines localized tooltip messages for UEFN editor device properties and settings.

extracted-snippets/documentation/en-us/fortnite/create-platformer-02-moving-entities-using-animations-in-scene-graph-in-unreal-editor-for-fortnite/02-snippet.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/create-platformer-02-moving-entities-using-animations-in-scene-graph-in-unreal-editor-for-fortnite
# Local doc:  epic-docs/documentation/en-us/fortnite/create-platformer-02-moving-entities-using-animations-in-scene-graph-in-unreal-editor-for-fortnite.md
# Editor Tool Tips
DefaultSpeedTip<localizes><public>:message = "Default speed simulation entity moves during any segment that does not specify a speed."
SpeedTip<localizes><public>:message = "Speed simulation entity moves during this segment."
AnimationDurationTip<localizes><public>:message = "The duration of the animation segment in seconds."
EasingFunctionTip<localizes><public>:message = "Movement cubic-bezier easing function during this segment."
DefaultEasingFunctionTip<localizes><public>:message = "Default movement cubic-bezier easing function during any segment that does not specify an easing function."
PlaybackModeTip<localizes><public>:message = "Animation playback mode\n\tOneshot: Animation plays once.\n\tPingPong: Animation plays in order and reverse order repeating.\n\tLoop: Animation repeats in a loop. Tip: To construct an animation in a closed loop, make the last segment starting position the same as the first segment starting position."
TargetsTip<localizes><public>:message = "Entities that are targets for the parent entity."
RandomizeTargetsTip<localizes><public>:message = "Randomize the order of the segments.\n\tNever: Always use the order specified.\n\tOnBegin: Only randomize the order on begin simulation.\n\tEveryIteration: Randomize the order of the segments every loop iteration."
PauseTip<localizes><public>:message = "Duration simulation entity pauses at the beginning of this segment."
SourceTip<localizes><public>:message = "Starting position for the simulation entity. The source of the next segment is the end position of this segment."
InitialPauseTip<localizes><public>:message = "Duration simulation entity pauses before any animation begins."
SegmentsTip<localizes><public>:message = "Segments of the simulation entity's keyframed movement animation."
# Place this component to an entity to move between preset targets.
animate_to_targets_component<public> := class<final_super>(component):

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