Verse Library verse

06 Splitting Animations Into Segments

Configures the initial entity reference defining the start of an animation path.

extracted-snippets/documentation/en-us/fortnite/create-platformer-02-moving-entities-using-animations-in-scene-graph-in-unreal-editor-for-fortnite/06-splitting-animations-into-segments.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/create-platformer-02-moving-entities-using-animations-in-scene-graph-in-unreal-editor-for-fortnite
# Local doc:  epic-docs/documentation/en-us/fortnite/create-platformer-02-moving-entities-using-animations-in-scene-graph-in-unreal-editor-for-fortnite.md
# Section:    Splitting Animations into Segments
# An entity that represents the starting position of this entity during the animation segement.
@editable:
ToolTip := SourceTip
SegmentStartPosition:?entity = false

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