# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/lights-and-bridges-02-puzzle-component-in-fortnite
# Local doc: epic-docs/documentation/en-us/fortnite/lights-and-bridges-02-puzzle-component-in-fortnite.md
# Section: Define the Puzzle Component
# Runs when the component should start simulating in a running game.
OnBeginSimulation<override>():void =
# Run OnBeginSimulation from the parent class before
# running this component's OnBeginSimulation logic
(super:)OnBeginSimulation()
InitializeTriggereableDescendantEntities()
Verse Library
verse
09 Define The Puzzle Component
Overrides simulation start to call parent logic and initialize child entities.
extracted-snippets/documentation/en-us/fortnite/lights-and-bridges-02-puzzle-component-in-fortnite/09-define-the-puzzle-component.verse