Verse Library verse

09 Define The Puzzle Component

Overrides simulation start to call parent logic and initialize child entities.

extracted-snippets/documentation/en-us/fortnite/lights-and-bridges-02-puzzle-component-in-fortnite/09-define-the-puzzle-component.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/lights-and-bridges-02-puzzle-component-in-fortnite
# Local doc:  epic-docs/documentation/en-us/fortnite/lights-and-bridges-02-puzzle-component-in-fortnite.md
# Section:    Define the Puzzle Component
# Runs when the component should start simulating in a running game.
OnBeginSimulation<override>():void =
# Run OnBeginSimulation from the parent class before
# running this component's OnBeginSimulation logic
(super:)OnBeginSimulation()
InitializeTriggereableDescendantEntities()

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