# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/lights-and-bridges-03-trigger-component-and-triggerable-child-classes-in-fortnite
# Local doc: epic-docs/documentation/en-us/fortnite/lights-and-bridges-03-trigger-component-and-triggerable-child-classes-in-fortnite.md
# Section: Define the Triggerable Components
PostTrigger<override>():void =
if (PuzzlePiece?):
Event := triggered_event:
Triggered := Triggered
TriggeredEntity := option{Entity}
Entity.SendUp(Event)
Verse Library
verse
06 Define The Triggerable Components
Sends a trigger event when activated, passing the triggered entity and state up the chain.
extracted-snippets/documentation/en-us/fortnite/lights-and-bridges-03-trigger-component-and-triggerable-child-classes-in-fortnite/06-define-the-triggerable-components.verse