Verse Library verse

06 Define The Triggerable Components

Sends a trigger event when activated, passing the triggered entity and state up the chain.

extracted-snippets/documentation/en-us/fortnite/lights-and-bridges-03-trigger-component-and-triggerable-child-classes-in-fortnite/06-define-the-triggerable-components.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/lights-and-bridges-03-trigger-component-and-triggerable-child-classes-in-fortnite
# Local doc:  epic-docs/documentation/en-us/fortnite/lights-and-bridges-03-trigger-component-and-triggerable-child-classes-in-fortnite.md
# Section:    Define the Triggerable Components
PostTrigger<override>():void =
if (PuzzlePiece?):
Event := triggered_event:
Triggered := Triggered
TriggeredEntity := option{Entity}
Entity.SendUp(Event)

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