Verse Library verse

11 Triggerable Movement Component

Reverses recorded movement states, builds keyframe data, and plays a backward animation sequence.

extracted-snippets/documentation/en-us/fortnite/lights-and-bridges-03-trigger-component-and-triggerable-child-classes-in-fortnite/11-triggerable-movement-component.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/lights-and-bridges-03-trigger-component-and-triggerable-child-classes-in-fortnite
# Local doc:  epic-docs/documentation/en-us/fortnite/lights-and-bridges-03-trigger-component-and-triggerable-child-classes-in-fortnite.md
# Section:    Triggerable Movement Component
PerformReverseAction<override>():void =
MovementStates := GetMovementStates()
ReversedMovementStates := for:
Index := 0..MovementStates.Length - 1
ReversedElement := MovementStates[MovementStates.Length - 1 - Index]
do:
ReversedElement
AnimationFrames := ConstructKeyframeDeltas(ReversedMovementStates)
SetAndPlayAnimation(AnimationFrames)

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