Verse Library verse

21 Linked List Iterator

Defines an iterator class to navigate, add, and remove nodes sequentially within a linked list structure.

extracted-snippets/documentation/en-us/fortnite/linked-lists-in-verse/21-linked-list-iterator.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/linked-lists-in-verse
# Local doc:  epic-docs/documentation/en-us/fortnite/linked-lists-in-verse.md
# Section:    linked\_list\_iterator
# Iterates over a linked_list and can add nodes or remove nodes as it iterates.
linked_list_iterator := class:
List:linked_list
var CurrentNode:list_node
# If there is a NextNode for the iterator to travel to, travel to that node.
Next()<transacts><decides>:list_node=
NextNode := CurrentNode.Next?
set CurrentNode = NextNode
# Adds a new node after CurrentNode.
AddNextNode(NewNode:list_node):void=
if(NextNode := CurrentNode.Next?):
set NewNode.Next = option{NextNode}
set CurrentNode.Next = option{NewNode}
Print("Successfully added a new node!")
else:
set CurrentNode.Next = option{NewNode}
Print("Successfully added a new node to the tail of the list!")
# Remove the next node after CurrentNode. If the next node
# has a Next reference, set that node to the next node of CurrentNode.
RemoveNextNode():void=
if(RemovedNode := CurrentNode.Next?):
if(NodeAfter := RemovedNode.Next?, set RemovedNode.Next = false):
set CurrentNode.Next = option{NodeAfter}
Print("Removed the node between CurrentNode and the node after it")
# If the removed node is the Head node, set the next node as the new Head.
if(RemovedNode = List.Head):
Print("Removed node was the head node, setting the node after as the new head")

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