Verse Library verse

01 Determining If A Player Is Idle

Waits for an agent to stop moving past a set distance to detect idle states for gameplay logic.

extracted-snippets/documentation/en-us/fortnite/prop-hunt-03-playing-effects-on-idle-players-in-unreal-editor-for-fortnite/01-determining-if-a-player-is-idle.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/prop-hunt-03-playing-effects-on-idle-players-in-unreal-editor-for-fortnite
# Local doc:  epic-docs/documentation/en-us/fortnite/prop-hunt-03-playing-effects-on-idle-players-in-unreal-editor-for-fortnite.md
# Section:    Determining If A Player Is Idle
(PropAgent:agent).AwaitStopMoving(MinimumDistance:float)<suspends>:void=
Logger.Print("Checking if the agent has moved less than the minimum distance.")

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