Verse Library verse

12 Querying Overlap Hits

Pauses movement and activates abduction logic when an agent enters a trigger volume.

extracted-snippets/documentation/en-us/fortnite/sample-tutorial-03-flexible-gameplay-in-fortnite/12-querying-overlap-hits.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/sample-tutorial-03-flexible-gameplay-in-fortnite
# Local doc:  epic-docs/documentation/en-us/fortnite/sample-tutorial-03-flexible-gameplay-in-fortnite.md
# Section:    Querying Overlap Hits
OnTriggerEntered(Agent:agent):void=
if:
not IsAbducting?
MovementComponent := Entity.GetComponent[keyframed_movement_component]
then:
MovementComponent.Pause()
EnableAbductionBeam()
PerformOverlapCheck()

Comments

    Sign in to vote, comment, or suggest an edit. Sign in