# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/scene-events-in-unreal-editor-for-fortnite
# Local doc: epic-docs/documentation/en-us/fortnite/scene-events-in-unreal-editor-for-fortnite.md
# Section: Cast Pattern
if (SpecificEvent := my_event[E]):
# Cast succeeded — access SpecificEvent.Amount, etc.
Verse Library
verse
01 Cast Pattern
Casts a generic scene event to a specific event type to access custom properties safely.
extracted-snippets/documentation/en-us/fortnite/scene-events-in-unreal-editor-for-fortnite/01-cast-pattern.verse