Verse Library verse

04 Respond To An Event In A Component

Listens for scene events, extracts their value, and updates a local component score.

extracted-snippets/documentation/en-us/fortnite/scene-events-in-unreal-editor-for-fortnite/04-respond-to-an-event-in-a-component.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/scene-events-in-unreal-editor-for-fortnite
# Local doc:  epic-docs/documentation/en-us/fortnite/scene-events-in-unreal-editor-for-fortnite.md
# Section:    Respond to an Event in a Component
my_responder := class(component):
var Score:int = 0
OnReceive<override>(E:scene_event):logic =
if (Event := my_event[E]):
set Score += Event.Amount
(super:)OnReceive(E)

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