# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/transforms-in-scene-graph-in-unreal-editor-for-fortnite
# Local doc: epic-docs/documentation/en-us/fortnite/transforms-in-scene-graph-in-unreal-editor-for-fortnite.md
# Section: Origin
MyEntity:entity = entity{}
MyOtherEntity:entity = entity{}
if (SimEntity := Entity.GetSimulationEntity[]):
SimEntity.AddEntities(array{MyEntity, MyOtherEntity})
MyEntity.SetLocalTransform(transform{Translation := vector3{Left := 100.0}})
# Construct an entity_origin object and set the new origin of MyEntity to MyOtherEntity
NewOrigin:entity_origin = entity_origin{Entity := MyOtherEntity}
MyEntity.SetOrigin(NewOrigin)
MyOtherEntity.SetLocalTransform(transform{Translation := vector3{Left := 100.0}})
MyOtherEntity.SetLocalTransform(transform{Translation := vector3{Left := 100.0}})
Verse Library
verse
09 Origin
Creates entities, registers them to simulation, and configures local transforms and relative origins.
extracted-snippets/documentation/en-us/fortnite/transforms-in-scene-graph-in-unreal-editor-for-fortnite/09-origin.verse