# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/triad-infiltration-06-blinking-player-visibility-on-damage-in-verse
# Local doc: epic-docs/documentation/en-us/fortnite/triad-infiltration-06-blinking-player-visibility-on-damage-in-verse.md
# Section: Starting and Resetting Flickering
# Returns whether the player has any time left to flicker
IsFlickering(InAgent:agent)<decides><transacts>:void=
PlayerVisibilitySeconds[InAgent] > 0.0
Verse Library
verse
04 Starting And Resetting Flickering
Defines a boolean state that returns true when the player visibility timer exceeds zero.
extracted-snippets/documentation/en-us/fortnite/triad-infiltration-06-blinking-player-visibility-on-damage-in-verse/04-starting-and-resetting-flickering.verse