# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/triad-infiltration-06-blinking-player-visibility-on-damage-in-verse
# Local doc: epic-docs/documentation/en-us/fortnite/triad-infiltration-06-blinking-player-visibility-on-damage-in-verse.md
# Section: Starting and Resetting Flickering
if (not IsFlickering[InAgent], FortCharacter := InAgent.GetFortCharacter[]):
Logger.Print("Attempting to start NEW FlickerEvent for this character")
# New flickering started
if (set PlayerVisibilitySeconds[InAgent] = VulnerableSeconds):
spawn{FlickerCharacter(FortCharacter)}
Logger.Print("Spawned a FlickerEvent for this character")
Verse Library
verse
06 Starting And Resetting Flickering
Activates a blinking visibility effect on damaged players for a configured duration to indicate vulnerability.
extracted-snippets/documentation/en-us/fortnite/triad-infiltration-06-blinking-player-visibility-on-damage-in-verse/06-starting-and-resetting-flickering.verse