# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/triad-infiltration-06-blinking-player-visibility-on-damage-in-verse
# Local doc: epic-docs/documentation/en-us/fortnite/triad-infiltration-06-blinking-player-visibility-on-damage-in-verse.md
# Section: Flickering Infiltrators when Damaged
loop:
if(IsVisibilityShared?, CurrentTeam := TeamCollection.GetTeam[InAgent], TeamAgents := TeamCollection.GetAgents[CurrentTeam]):
# For each teammate, set them in PlayerVisibility seconds and spawn a FlickerEvent
for(Teammate : TeamAgents):
Logger.Print("Calling StartOrResetFlickering on a Teammate")
StartOrResetFlickering(Teammate)
else:
# Just flicker the damaged character
Logger.Print("Calling StartOrResetFlickering on InAgent")
StartOrResetFlickering(InAgent)
Verse Library
verse
10 Flickering Infiltrators When Damaged
Iterates through team members to apply or reset the blinking visibility effect based on damage events.
extracted-snippets/documentation/en-us/fortnite/triad-infiltration-06-blinking-player-visibility-on-damage-in-verse/10-flickering-infiltrators-when-damaged.verse