# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/24-01-release-notes-in-unreal-editor-for-fortnite
# Local doc: epic-docs/documentation/en-us/uefn/24-01-release-notes-in-unreal-editor-for-fortnite.md
# Section: API
# Some test code for finding all of these that have an all_tag on them and then casting to the appropriate type
AllCreativeObjects:[]creative_object_interface := GetCreativeObjectsWithTag(all_tag{})
for (PropItem:AllCreativeObjects):
if (TheProp := creative_prop[PropItem]):
Logger.Print("Prop found with all_tag at position: {TheProp.GetTransform().Translation}")
for (DeviceItem:AllCreativeObjects):
if (TheDevice := creative_device_base[DeviceItem]):
Logger.Print("Creative device found with all_tag at position: {TheDevice.GetTransform().Translation}")
for (UserDeviceItem:AllCreativeObjects):
if (TheDevice := creative_device[UserDeviceItem]):
Logger.Print("User device found with all_tag at position: {TheDevice.GetTransform().Translation}")
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Verse Library
verse
01 Api
Searches for tagged props and devices, casts them to specific types, and prints positions.
extracted-snippets/documentation/en-us/uefn/24-01-release-notes-in-unreal-editor-for-fortnite/01-api.verse