Verse Library verse

13 Tracking The Player And Granting Items

Processes player exit from a trigger volume by canceling active event subscriptions.

extracted-snippets/documentation/en-us/uefn/change-a-players-point-of-view-with-cameras-in-unreal-editor-for-fortnite/13-tracking-the-player-and-granting-items.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/change-a-players-point-of-view-with-cameras-in-unreal-editor-for-fortnite
# Local doc:  epic-docs/documentation/en-us/uefn/change-a-players-point-of-view-with-cameras-in-unreal-editor-for-fortnite.md
# Section:    Tracking the Player and Granting Items
# Unregister the Agent with the FireTrigger when they leave the DoorVolume.
OnPlayerExitsVolume(Agent:agent):void=
Logger.Print("Agent exited DoorVolume")
FireTrigger.Unregister(Agent)
# Cancel the subscription to the FireSubscription.
if (SubscriptionToCancel := FireSubscription?):
SubscriptionToCancel.Cancel()

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