Verse Library verse

01 Navigatable

Retrieves the navigation component from a character to enable AI pathfinding and movement.

extracted-snippets/documentation/en-us/uefn/create-custom-npc-behavior-in-unreal-editor-for-fortnite/01-navigatable.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/create-custom-npc-behavior-in-unreal-editor-for-fortnite
# Local doc:  epic-docs/documentation/en-us/uefn/create-custom-npc-behavior-in-unreal-editor-for-fortnite.md
# Section:    Navigatable
# Get the Navigatable Interface, this allows you to tell it to move.
Navigatable := Character.GetNavigatable[]

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