# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/create-custom-npc-behavior-in-unreal-editor-for-fortnite
# Local doc: epic-docs/documentation/en-us/uefn/create-custom-npc-behavior-in-unreal-editor-for-fortnite.md
# Section: Leashable
# Get the Leash Interface, which lets you confine a guard to a certain area.
Leashable := Character.GetFortLeashable[]
Verse Library
verse
06 Leashable
Retrieves the leashable component from an NPC character to enable tethering behavior.
extracted-snippets/documentation/en-us/uefn/create-custom-npc-behavior-in-unreal-editor-for-fortnite/06-leashable.verse