Verse Library verse

12 Create A Dedicated Debug Channel To Draw To For Th

Defines an editable editor variable for controlling AI debug visualization duration.

extracted-snippets/documentation/en-us/uefn/create-custom-npc-behavior-in-unreal-editor-for-fortnite/12-create-a-dedicated-debug-channel-to-draw-to-for-th.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/create-custom-npc-behavior-in-unreal-editor-for-fortnite
# Local doc:  epic-docs/documentation/en-us/uefn/create-custom-npc-behavior-in-unreal-editor-for-fortnite.md
# Section:    Create a dedicated debug channel to draw to for this behavior
# How long in seconds to render the debug draw location and print text.
# It is recommended to keep this in sync with MoveToWaitDuration otherwise the print will not be shown if a previous message is displayed. @editable_number(float):
Categories:=array{my_first_npc_behavior_message_module.SettingsCategory},
MinValue:=option{0.5}
AIDebugDrawTime:float = 5.0

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