# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/custom-round-logic-in-verse
# Local doc: epic-docs/documentation/en-us/uefn/custom-round-logic-in-verse.md
# Section: Complete Code
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
# A persistable map that maps each player to
# what order they finished the previous round.
var CircuitInfo<public>:weak_map(player, player_circuit_info) = map{}
# Maps the current session to its associated round info.
var RoundInfo:weak_map(session, round_info) = map{}
round_info := class:
CurrentRound:int = -1
# Tracks the number of and in what order a player finished the previous round.
player_circuit_info<public> := class<final><persistable>:
Version:int = 0
LastRoundFinishOrder:int = -1
LastCompletedRound<public>:int = -1
# Creates a new player_circuit_info from the given older player_circuit_info.
MakePlayerCircuitInfo<constructor>(OldPlayerCircuitInfo:player_circuit_info)<transacts> := player_circuit_info:
Version := OldPlayerCircuitInfo.Version
LastRoundFinishOrder := OldPlayerCircuitInfo.LastRoundFinishOrder
LastCompletedRound := OldPlayerCircuitInfo.LastCompletedRound
# Returns true if this is the first round of the game.
IsFirstRound<public>(RoundToCheck:int)<decides><transacts>:void=
Verse Library
verse
18 Complete Code
Defines classes and maps to track player finish order and round state persistently.
extracted-snippets/documentation/en-us/uefn/custom-round-logic-in-verse/18-complete-code.verse
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