# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/disappearing-platform-on-touch-using-verse-in-unreal-editor-for-fortnite
# Local doc: epic-docs/documentation/en-us/uefn/disappearing-platform-on-touch-using-verse-in-unreal-editor-for-fortnite.md
# Section: Hiding and Showing the Platform
# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void=
# Wait for DisappearDelay seconds.
Sleep(DisappearDelay)
# Make the platform invisible.
DisappearingPlatform.Hide()
# Wait between DelayMin and DelayMax seconds.
Sleep(GetRandomFloat(DelayMin, DelayMax))
# Make the platform visible.
DisappearingPlatform.Show()
Verse Library
verse
10 Hiding And Showing The Platform
Handles the main event loop that hides the platform, waits randomly, then makes it visible again.
extracted-snippets/documentation/en-us/uefn/disappearing-platform-on-touch-using-verse-in-unreal-editor-for-fortnite/10-hiding-and-showing-the-platform.verse