# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/float-in-verse
# Local doc: epic-docs/documentation/en-us/uefn/float-in-verse.md
# Section: Comparison
# Set up the parameters that describe the situation
DamageInflicted : float = 10.0
LifeDrainMultiplier : float = 0.125
var CurrentAttackerHealth : float = 99.0
MaxAttackerHealth : float = 100.0
# Increase current health based on damage inflicted.
set CurrentAttackerHealth += DamageInflicted * HealingMultiplier
# Ensure that the attacker does not heal beyond their maximum health
if (CurrentAttackerHealth > MaxAttackerHealth):
# Too high! Reduce to the maximum value.
set CurrentAttackerHealth = MaxAttackerHealth
# CurrentAttackerHealth is now 100.0.
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Verse Library
verse
01 Comparison
Declares float variables, applies arithmetic mutation, and conditionally caps health values.
extracted-snippets/documentation/en-us/uefn/float-in-verse/01-comparison.verse