Verse Library verse

04 Complete Script

Demonstrates custom damage calculation functions that safely reduce player health without causing negative values.

extracted-snippets/documentation/en-us/uefn/learn-code-basics-7-practice-time-in-verse/04-complete-script.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/learn-code-basics-7-practice-time-in-verse
# Local doc:  epic-docs/documentation/en-us/uefn/learn-code-basics-7-practice-time-in-verse.md
# Section:    Complete Script
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Playspaces }
using { /Verse.org/Simulation }
using { /Verse.org/Verse }

hello_world_device := class(creative_device):

    # Runs when the device is started in a running game
    OnBegin<override>()<suspends>:void=

        HurtPlayer()
        Print("Player Hurt")

    CalculateDamage() : float = 
        MaxHealth : float = 100.0
        MinHealth : float = 1.0
        PotionDamageAmount: float = 80.0
        var PlayerHealth : float = 100.0

        # If the damage amount would not eliminate the player, do that amount of damage
        if (PlayerHealth > PotionDamageAmount):
            return PotionDamageAmount
        else if (PlayerHealth > MinHealth):
            # Give player one more chance if their health is low
            return PlayerHealth - MinHealth
        else:

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