# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/learn-code-basics-8-practice-time-in-verse
# Local doc: epic-docs/documentation/en-us/uefn/learn-code-basics-8-practice-time-in-verse.md
# Section: Complete Script
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Playspaces }
using { /Verse.org/Simulation }
using { /Verse.org/Verse }
hello_world_device := class(creative_device):
# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void=
HurtPlayer(80.0)
Print("Player Hurt")
CalculateDamage(PlayerHealth : float, DesiredDamageAmount : float, MinHealth : float) : float =
# If the damage amount would not eliminate the player, do that amount of damage
if (PlayerHealth > DesiredDamageAmount):
return DesiredDamageAmount
else if (PlayerHealth > MinHealth):
# Give player one more chance if their health is low
return PlayerHealth - MinHealth
else:
# Eliminate player
return PlayerHealth
HurtPlayer(DamageAmount : float) : void =
Playspace: fort_playspace = GetPlayspace()
Verse Library
verse
06 Complete Script
Calculates and applies damage to the first player in the playspace on device start, handling health edge cases.
extracted-snippets/documentation/en-us/uefn/learn-code-basics-8-practice-time-in-verse/06-complete-script.verse
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