# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/learn-code-basics-9-practice-time-in-verse
# Local doc: epic-docs/documentation/en-us/uefn/learn-code-basics-9-practice-time-in-verse.md
# Section: Complete Script
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Playspaces }
using { /UnrealEngine.com/Temporary/SpatialMath }
hello_world_device := class(creative_device):
# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void=
Playspace:fort_playspace = GetPlayspace()
AllPlayers:[]player = Playspace.GetPlayers()
var FirstPosition:transform = transform{}
var SecondPosition:transform = transform{}
if:
Player:player = AllPlayers[0]
FortniteCharacter:fort_character = Player.GetFortCharacter[]
set FirstPosition = FortniteCharacter.GetTransform()
then:
Print("Move or prepare to take damage!")
Sleep(10.0)
if:
Verse Library
verse
02 Complete Script
A creative device that monitors player movement distance and applies damage if exceeded.
extracted-snippets/documentation/en-us/uefn/learn-code-basics-9-practice-time-in-verse/02-complete-script.verse
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