# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/party-game-4-manager-in-unreal-editor-for-fortnite
# Local doc: epic-docs/documentation/en-us/uefn/party-game-4-manager-in-unreal-editor-for-fortnite.md
# Section: On Your Own
using { /Fortnite.com/Characters }
using { /Fortnite.com/Devices }
using { /Fortnite.com/Game }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Random }
using { /Verse.org/Simulation }
tiltnboom_log_channel := class(log_channel){}
# A Verse-authored creative device that can be placed in a level
tiltnboom := class(creative_device):
Logger:log = log{Channel := tiltnboom_log_channel}
# Trigger used to activate this game. The trigger can be triggered by anything such as a teleporter to the game, or after an intro cinematic.
@editable
ActivateGameTrigger:trigger_device = trigger_device{}
# Trigger used to end this game. Used to remove camera and control devices from players after the game is over.
@editable
EndGameTrigger:trigger_device = trigger_device{}
# The Timer Device used to end the game after a certain amount of time.
@editable
GameTimer:timer_device = timer_device{}
# Array of Sequences, where each sequence is a different cannonball landing position.
Verse Library
verse
19 On Your Own
Core device class storing game state, configurable triggers, timers, and sequence arrays.
extracted-snippets/documentation/en-us/uefn/party-game-4-manager-in-unreal-editor-for-fortnite/19-on-your-own.verse
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