# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/pizza-pursuit-3-creating-the-game-loop-in-verse
# Local doc: epic-docs/documentation/en-us/uefn/pizza-pursuit-3-creating-the-game-loop-in-verse.md
# Section: Defining Completion and Failure States for the Game Loop
using { /Verse.org/Simulation }
using { /Fortnite.com/Devices }
using { /Fortnite.com/Vehicles }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Playspaces }
using { /Verse.org/Random }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /UnrealEngine.com/Temporary/Curves }
using { /Verse.org/Simulation/Tags }
# Game zones tags
pickup_zone_tag<public> := class(tag):
pickup_zone_level_1_tag<public> := class(pickup_zone_tag):
pickup_zone_level_2_tag<public> := class(pickup_zone_tag):
pickup_zone_level_3_tag<public> := class(pickup_zone_tag):
delivery_zone_tag<public> := class(tag):
log_pizza_pursuit<internal> := class(log_channel){}
game_coordinator_device<public> := class(creative_device):
# How long the countdown timer will start counting down from.
@editable
InitialCountdownTime<public> : float = 30.0
@editable
EndGame<public> : end_game_device = end_game_device{}
Verse Library
verse
13 Defining Completion And Failure States For The Gam
Defines custom zone tags, logging channels, and the main game coordinator class with setup logic.
extracted-snippets/documentation/en-us/uefn/pizza-pursuit-3-creating-the-game-loop-in-verse/13-defining-completion-and-failure-states-for-the-gam.verse
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