# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/procedural-building-template-in-unreal-editor-for-fortnite
# Local doc: epic-docs/documentation/en-us/uefn/procedural-building-template-in-unreal-editor-for-fortnite.md
# Section: Voxel Grids
# Category of voxel in our build grid
build_category<public> := enum:
Building
Park
NewBuildingType
# Structure stored for each occupied voxel
voxel_cell<public> := struct<computes>:
Category<public>:build_category
Verse Library
verse
03 Voxel Grids
Defines enums and structs to categorize and store voxel data for procedural building generation.
extracted-snippets/documentation/en-us/uefn/procedural-building-template-in-unreal-editor-for-fortnite/03-voxel-grids.verse