Verse Library verse

03 Voxel Grids

Defines enums and structs to categorize and store voxel data for procedural building generation.

extracted-snippets/documentation/en-us/uefn/procedural-building-template-in-unreal-editor-for-fortnite/03-voxel-grids.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/procedural-building-template-in-unreal-editor-for-fortnite
# Local doc:  epic-docs/documentation/en-us/uefn/procedural-building-template-in-unreal-editor-for-fortnite.md
# Section:    Voxel Grids
# Category of voxel in our build grid
build_category<public> := enum:
Building
Park
NewBuildingType
# Structure stored for each occupied voxel
voxel_cell<public> := struct<computes>:
Category<public>:build_category

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