Verse Library verse

03 Get All Players That Are Able To Race

Defines a creative device class managing race round setup, lobby timers, and player starts.

extracted-snippets/documentation/en-us/uefn/speedway-race-with-verse-persistence-in-unreal-editor-for-fortnite/03-get-all-players-that-are-able-to-race.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/speedway-race-with-verse-persistence-in-unreal-editor-for-fortnite
# Local doc:  epic-docs/documentation/en-us/uefn/speedway-race-with-verse-persistence-in-unreal-editor-for-fortnite.md
# Section:    Get all players that are able to race.
# This file handles the logic for the pregame lobby and the cinematics that play at the beginning of a race.
# It controls the length of the starting lineup based on the number of players, and plays an intro for each
# player by displaying their stats.

using { /Fortnite.com/Characters }
using { /Fortnite.com/Devices }
using { /Fortnite.com/FortPlayerUtilities }
using { /Verse.org/Native }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { PlayerLeaderboard }

# A starting position on the race track.
start_position<public> := class<concrete>:

    # The car players drive during the race.
    @editable
    Car:vehicle_spawner_pickup_truck_device = vehicle_spawner_pickup_truck_device{}

    # Prevents players from driving out of their starting positions.
    @editable
    Barrier:barrier_device = barrier_device{}

# A Verse-authored creative device that can be placed in a level
starting_game_sequence := class(creative_device):

# The amount of time to wait in the pregame lobby.

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