# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/speedway-race-with-verse-persistence-template
# Local doc: epic-docs/documentation/en-us/uefn/speedway-race-with-verse-persistence-template.md
# Section: Valid players are ones that are active and not spectating.
# This file handles the logic for the pregame lobby and the cinematics that play at the beginning of a race.
# It controls the length of the starting lineup based on the number of players, and plays an intro for each
# player by displaying their stats.
using { /Fortnite.com/Characters }
using { /Fortnite.com/Devices }
using { /Fortnite.com/FortPlayerUtilities }
using { /Verse.org/Native }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { PlayerLeaderboard }
# A starting position on the race track.
start_position<public> := class<concrete>:
# The car players drive during the race.
@editable
Car:vehicle_spawner_pickup_truck_device = vehicle_spawner_pickup_truck_device{}
# Prevents players from driving out of their starting positions.
@editable
Barrier:barrier_device = barrier_device{}
# A Verse-authored creative device that can be placed in a level
starting_game_sequence := class(creative_device):
# The amount of time to wait in the pregame lobby.
@editable
PreGameTime:float = 15.0
# The total number of rounds in the race.
@editable
TotalRounds:type {Rounds:int where 1 <= Rounds} = 3
# Counts down to the start of the race during the pregame lobby.
Verse Library
verse
03 Valid Players Are Ones That Are Active And Not Spe
Defines classes managing race start positions, vehicle spawners, lobby timers, and round configuration for a Creative race mode.
extracted-snippets/documentation/en-us/uefn/speedway-race-with-verse-persistence-template/03-valid-players-are-ones-that-are-active-and-not-spe.verse
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