# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/triad-infiltration-10-final-result-in-verse
# Local doc: epic-docs/documentation/en-us/uefn/triad-infiltration-10-final-result-in-verse.md
# Section: triad\_infiltration\_game.verse
using { /Fortnite.com/Devices }
using { /Fortnite.com/FortPlayerUtilities }
using { /Verse.org/Simulation }
using { /Verse.org/Random }
using { /UnrealEngine.com/Temporary/Diagnostics }
triad_infiltration_log_channel := class(log_channel){}
triad_infiltration := class(creative_device):
Logger:log = log{Channel := triad_infiltration_log_channel}
# To avoid players not being able to join a team, you should set the maximum number
# of players in the island settings to the sum of all of the Maximum(Team) variables.
# Maximum number of players on the Infiltrators Team.
@editable
MaximumInfiltrators:int = 2
# Maxmimum number of players on the Attackers Team.
@editable
MaximumAttackers:int = 4
# Maximum number of players on the Defenders Team.
@editable
MaximumDefenders:int = 4
# Array of Teleporters that teleport players to their team's spawn once the game starts.
@editable
Teleporters:[]teleporter_device = array{}
# Reference to the invisibility_manager script that controls infiltrator invisibility.
@editable
InvisibilityManager:invisibility_manager = invisibility_manager{}
# Array of weapon granters for each team.
@editable
Verse Library
verse
01 Triad Infiltration Game Verse
Central creative device configuring team limits, spawn teleporters, equipment granters, and invisibility systems.
extracted-snippets/documentation/en-us/uefn/triad-infiltration-10-final-result-in-verse/01-triad-infiltration-game-verse.verse
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