# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/using-persistable-data-in-verse
# Local doc: epic-docs/documentation/en-us/uefn/using-persistable-data-in-verse.md
# Section: Creating Persistable Data in Verse
# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void =
InitialSavedPlayerData:int = 0
Players := GetPlayspace().GetPlayers()
for (Player : Players):
if:
not MySavedPlayerData[Player]
set MySavedPlayerData[Player] = InitialSavedPlayerData
Verse Library
verse
01 Creating Persistable Data In Verse
Initializes and saves default player stats in a map when the game begins to ensure data persists.
extracted-snippets/documentation/en-us/uefn/using-persistable-data-in-verse/01-creating-persistable-data-in-verse.verse