Verse Library verse

01 Creating Persistable Data In Verse

Initializes and saves default player stats in a map when the game begins to ensure data persists.

extracted-snippets/documentation/en-us/uefn/using-persistable-data-in-verse/01-creating-persistable-data-in-verse.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/using-persistable-data-in-verse
# Local doc:  epic-docs/documentation/en-us/uefn/using-persistable-data-in-verse.md
# Section:    Creating Persistable Data in Verse
# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void =
InitialSavedPlayerData:int = 0
Players := GetPlayspace().GetPlayers()
for (Player : Players):
if:
not MySavedPlayerData[Player]
set MySavedPlayerData[Player] = InitialSavedPlayerData

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