# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/verse-detonation-template-in-unreal-editor-for-fortnite
# Local doc: epic-docs/documentation/en-us/uefn/verse-detonation-template-in-unreal-editor-for-fortnite.md
# Section: Adding the Verse Scripts
block:
# Wait for Bomb B to be armed
ArmingPlayer:= TimedObjectiveB.StartedEvent.Await()
Print("Bomb B Armed",?Duration:=5.0)
# Used to know which beacons to enable and barrels need to explode
set BombState = bomb_state.BombBArmed
# Disable the other Timed Objective device
TimedObjectiveA.Disable(ArmingPlayer)
# Disable map indicators for Bomb A
for (MapIndicator : BombAMapIndicators):
MapIndicator.Disable()
Verse Library
verse
04 Adding The Verse Scripts
Races to handle detonation or disarming events and triggers corresponding actions.
extracted-snippets/documentation/en-us/uefn/verse-detonation-template-in-unreal-editor-for-fortnite/04-adding-the-verse-scripts.verse
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