# Source URL: https://dev.epicgames.com/documentation/fortnite/verse-parkour-template-in-unreal-editor-for-fortnite
# Local doc: epic-docs/documentation/fortnite/verse-parkour-template-in-unreal-editor-for-fortnite.md
# Section: Eliminate the player
# Asynchronous function that handles the end of the game
EndGame(Agent:agent)<suspends>:void=
HUDMessageBattery.SetText(AllBatteriesCollectedMessage)
HUDMessageBattery.Show(Agent)
# Wait for three seconds before ending the game
Sleep(3.0)
EndGameVictoryDevice.Activate(Agent)
# Runs when this device_script is stopped or the game ends
OnEnd<override>():void=
Logger.Print("Verse device stopped!")
Verse Library
verse
06 Eliminate The Player
Shows victory messages, waits, triggers the end game device, and handles script cleanup on termination.
extracted-snippets/documentation/fortnite/verse-parkour-template-in-unreal-editor-for-fortnite/06-eliminate-the-player.verse