# Source URL: https://dev.epicgames.com/documentation/fortnite/verse-standup-comedy-club-template-in-unreal-editor-for-fortnite
# Local doc: epic-docs/documentation/fortnite/verse-standup-comedy-club-template-in-unreal-editor-for-fortnite.md
# Section: Switching Cameras
# Switches us between camera sequences that have been specified by stopping any current ones and moving to the next appropriate one on the list.
DoCameraSwitch(Agent:agent, Value:int):void =
if (CameraSwitch := CameraSwitches[Value]):
Logger.Print("Switching Cameras to {Value}")
# Stop any currently playing other camera sequence.
if (PlayingSequence := CurrentSequence?):
PlayingSequence.Stop(Agent)
Verse Library
verse
13 Switching Cameras
Changes the active camera view by index and stops any currently playing camera sequence.
extracted-snippets/documentation/fortnite/verse-standup-comedy-club-template-in-unreal-editor-for-fortnite/13-switching-cameras.verse