# Source URL: https://dev.epicgames.com/documentation/fortnite/verse-starter-04-representing-command-data-for-in-unreal-editor-for-fortnite
# Local doc: epic-docs/documentation/fortnite/verse-starter-04-representing-command-data-for-in-unreal-editor-for-fortnite.md
# This file contains the data representation of all the commands that the NPC can receive
# and utilities for the data to help with debugging and troubleshooting issues.
# Each type of command that the NPC can perform will be an instance of this class.
# The class has the unique specifier to make instances of the class comparable.
# The class has the computes specifier to be able to instantiate it at module-scope.
# The class has the abstract specifier so it cannot be instantiated directly, and
# requires subclasses to implement any non-initialized functions, like DebugString().
command := class<computes><unique><abstract>:
DebugString():string
# The Commands module contains definitions of commands that the NPC can perform.
# This example uses instances of command subclasses instead of the enum type
# so you can add more commands after the initial published version of the project.
Commands := module:
# The following are subclasses of the command class
# that implement the abstract command class and define what commands are valid.
# Each has their own implementation of DebugString(), for example,
# so when you print a command value it has the correct string associated with it.
# Since the command class is abstract, it means these subclasses are the only valid commands,
# otherwise there will be a compiler error.
forward_command<public> := class<computes><unique>(command):
DebugString<override>():string = "Forward"
turnright_command<public> := class<computes><unique>(command):
DebugString<override>():string = "TurnRight"
turnleft_command<public> := class<computes><unique>(command):
Verse Library
verse
01 Snippet
Establishes an abstract base type and extensible subclasses for managing distinct NPC behavioral commands.
extracted-snippets/documentation/fortnite/verse-starter-04-representing-command-data-for-in-unreal-editor-for-fortnite/01-snippet.verse
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