# We are creating a map.
# The first part [player] is the KEY (the player's unique ID).
# The second part [int] is the VALUE (the number of kills).
var PlayerScoreMap: map[player, int] = map{}
Verse Library
verse
01 Fragment
Declares a Verse map to store and retrieve integer scores for each connected player.
verse-library/4-tracking-players-using-maps/01-fragment.verse