# This function runs when a player joins
OnPlayerJoined: func(player: player) void:
# Check if this player is already in our map (just in case)
if (not PlayerScoreMap.Contains(player)):
# Set the player's score to 0
PlayerScoreMap[player] = 0
Verse Library
verse
02 Fragment
Initializes a new player's score to zero in a tracking map upon joining.
verse-library/4-tracking-players-using-maps/02-fragment.verse