# This is a simplified Verse script showing the logic behind the device settings.
# In UEFN, item_spawner_device and trigger_device are the real device types
# you reference in Verse. You bind them as properties on a creative_device
# subclass and wire them up in the UEFN editor.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# creative_device is the base class for all placeable Verse devices in UEFN.
loot_goblin_manager := class(creative_device):
# Drag your Item Spawner device onto this property in the UEFN Details panel.
# item_spawner_device is the real Verse type for the Item Spawner device.
@editable
My_Loot_Spawner : item_spawner_device = item_spawner_device{}
# Drag your Trigger device onto this property in the UEFN Details panel.
# trigger_device is the real Verse type for the Trigger Volume device.
@editable
My_Trigger : trigger_device = trigger_device{}
# OnBegin runs automatically when the game session starts.
# This matches "Enabled At Game Start = No" on the spawner —
# we disable it here so it doesn't fire immediately.
OnBegin<override>()<suspends> : void =
My_Loot_Spawner.Disable()
# Subscribe to the trigger's overlap event.
# TriggeredEvent fires when a player enters the Trigger Volume.
Verse Library
verse
01 Device
Links a trigger volume to an item spawner, automatically granting loot to players who enter the zone.
verse-library/add-item-spawner-devices/01-device.verse
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