Verse Library verse

01 Fragment

Demonstrates Verse read/write effect system using a turret trigger that checks health and fires on player entry.

verse-library/attributes-and-effects/01-fragment.verse

# This is our module. Think of it as the "Island" itself.
module Revenge_Trap

# We need to import the tools we need from Fortnite's API.
using /Fortnite.com/Devices
using /Fortnite.com/Components

# --- THE TURRET LOGIC ---

# This function checks the turret's health.
# Effect: reads
# Why? Because we are just looking at the health number.
# We aren't changing it. It's like checking your shield bar.
Get_Turret_Health := function(turret: CreativeDevice): int =>
    # GetHealth is a standard device function.
    # It returns an integer (whole number).
    turret.GetHealth()

# This function makes the turret fire.
# Effect: writes
# Why? Because it changes the state of the game (spawns a projectile).
# It might also reduce ammo, which is a write operation.
Fire_Turret := function(turret: CreativeDevice): void =>
    # This is a placeholder for the actual firing logic.
    # In real Verse, you'd call something like:
    # turret.Fire() or spawn_projectile(...)
    # Since this changes the world, it has the 'writes' effect.
    print("Turret fires at intruder!")

# This is our main event handler.

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