# This is a comment. It helps us remember what the code does.
# We define a function that runs when the trigger is entered.
OnTriggerEnter := func(other_actor: Actor):
# 'other_actor' is the player who walked in.
# Let's find the player's health.
# Note: In real UEFN, you might use a specific Health Component.
# For this example, we will simulate a health variable.
# Create a variable called 'current_health'.
# It starts at 100. This is a mutable value.
current_health := 100
# Let's say the player gains 25 health.
# We add 25 to the current health.
current_health := current_health + 25
# Now, 'current_health' holds 125.
# In a real game, you would update the player's actual health here.
# For now, we just print it to the screen to see it work.
print("Player health is now: ", current_health)
Verse Library
verse
01 Fragment
Demonstrates updating a mutable health variable inside a trigger enter event for educational purposes.
verse-library/basics-of-writing-code-3-storing-and-using-information-in-verse/01-fragment.verse