# Simulate NoobSlayer's state
noob_health : float = 20.0
noob_loot : string = GetLootForHealth(noob_health)
# Result: noob_loot is "Shield_Potion"
# Simulate TankMode's state
tank_health : float = 90.0
tank_loot : string = GetLootForHealth(tank_health)
# Result: tank_loot is "Assault_Rifle"
Verse Library
verse
02 Fragment
Calls a health-based loot function with different player health values to initialize loot variables.
verse-library/basics-of-writing-code-8-how-input-parameters-and-arguments-work-in-verse/02-fragment.verse