Verse Library verse

01 Fragment

Implements team scoring and win conditions for a Capture The Flag match using custom game script.

verse-library/build-a-capture-the-flag-in-unreal-editor-for-fortnite/01-fragment.verse

// This is our "Blueprint" for the game logic.
// It inherits from GameScript, which means it lives in the world and watches everything.
script class CaptureFlagGameScript is GameScript:
    
    #region Variables (The Scoreboards)
    // A variable is like a loot box that holds a value.
    // We use 'int' (integer) for whole numbers.
    // These start at 0.
    Blue_Score: int = 0
    Red_Score: int = 0
    
    // A constant is a rule that never changes.
    // The win condition is always 3 points.
    const WIN_SCORE: int = 3
    #endregion

    #region Events (The Triggers)
    // An event is a signal that says "Something happened!"
    // This function runs automatically when the game starts.
    event OnBegin():
        // When the match starts, let's announce it.
        Print("Match Started! First to 3 captures wins.")
    #endregion

    #region Logic (The Brain)
    // This is a custom function we will call manually when a capture happens.
    // 'team' is a label (like "Blue" or "Red").
    function OnFlagCaptured(team: string):
        // We use an 'if' statement. It's like a decision tree.
        // If the team is Blue, add 1 to Blue's score.

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