# This is a comment. The game ignores lines starting with #.
# We're defining a Device. Think of it as a new kind of prop you can place.
# It will have a "Pressed" event (like a button) and a "OnStart" event (when the island loads).
device Chaos_Button_Device:
# These are "Editable Properties". They show up in the UEFN sidebar.
# You can change them without touching code.
Pressed: event() = event() # This is the event that fires when the button is pressed
OnStart: event() = event() # This is the event that fires when the game starts
# This is a Variable. It stores the state of our chaos.
# IsChaosActive is a "Boolean" (True/False).
IsChaosActive: bool = false
# This is a Function. It’s our "Combo Move."
# It takes no inputs and returns nothing.
ActivateChaos() -> unit:
# If chaos is already active, don't do it again.
if IsChaosActive == true:
return # Stop the function here.
# Set the variable to true. Chaos is now ON.
IsChaosActive = true
# Get all players in the game.
# This is like saying "Get all players in the match."
all_players := GetPlayers()
# Loop through each player.
# Think of this like iterating through your squad list.
Verse Library
verse
01 Fragment
Activates game chaos by teleporting players and spawning a storm when a button is pressed.
verse-library/build-a-game-in-unreal-editor-for-fortnite/01-fragment.verse
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