Verse Library verse

01 Fragment

Listens for player proximity to trigger dynamic color changes and log feedback for interactive props.

verse-library/building-basics-in-fortnite-creative/01-fragment.verse

# This is our Magic Wall Device
# It is like a robot waiting for a signal

device MagicWall: Device = Device{}

# This is the Variable (the Magic Jar)
# It stores the color we want to use
my_color: string = "Bright Red"

# This is the Event (the Doorbell)
# It happens when a player gets close
on player_nearby: function(player: Player) =
    # Change the variable to a new color
    my_color = "Bright Blue"
    
    # Tell the wall to paint itself
    # We use the device's built-in tool
    MagicWall.SetColor(my_color)
    
    # Tell the player "You did it!"
    Print("Wow! The wall changed color!")

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